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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
62
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Posted - 2014.07.29 14:43:00 -
[1] - Quote
The discussion I am having in a chat channel suggest that tweaking the Sentries is not enough of a change.
The proposal they are putting forward is this
Ishtar to have the sentry bonus removed entirely and replaced with a bonus to medium drone tracking and speed. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
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Posted - 2014.07.29 14:59:00 -
[2] - Quote
Vlad Vladimir Vladinovsky wrote:Harvey James wrote:Capqu wrote:Catherine Laartii wrote:
TLDR; Tempest should keep its slots, but change its bonuses from 5% dmg and 5% firing rate to an 8 gun ships with 5% damage and 7.5% tracking speed per level.
nope nope nope there is a reason there is no normal ship in the game with 8 turrets and a damage bonus to 1400mms arties already have far too much alpha and should really be changed too a better balanced profile... They fire extremely slow, their alpha is canceled out by the fact they fire once every 10 seconds their DPS is worse than Rails, have less tracking and have about the same range
Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
63
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Posted - 2014.07.29 15:09:00 -
[3] - Quote
Vlad Vladimir Vladinovsky wrote:Fredric Wolf wrote: Yet rails have never alphad a tengue on an undock before. Arty need to have their damaged reduced slightly and have their ROF upped slightly
Then you're bringing them in to be redundant to rail guns and beams which defeats the purpose of alpha artillery
I am not saying reduce to lvls of rails or beams more in the line of 8k vollys, 12k is to high and is being abused is so many ways in this game. Yes some ships will still die to this but most ships that should not die to a single shot will no longer. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
64
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Posted - 2014.07.29 15:51:00 -
[4] - Quote
Duckslayer wrote:[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo.
How about you put 800's in your cap booster instead of 25s unless you are tying to make it missleading.
after looking at that fit further I have no idea what you are trying to get across with that? No skills either being used.
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Fredric Wolf
Black Sheep Down Tactical Narcotics Team
64
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Posted - 2014.07.29 16:11:00 -
[5] - Quote
Duckslayer wrote:Fredric Wolf wrote:Duckslayer wrote:[img]http://i.imgur.com/5yUfi0k.png[/img]
Geddon seems totally balanced yo. How about you put 800's in your cap booster instead of 25s unless you are tying to make it missleading. after looking at that fit further I have no idea what you are trying to get across with that? No skills either being used. Its a ship that with 6 days of training you can get in. Its a noble idea by my alliance to get newbies into something useful for cap fights almost instantly. The fit gets fed cap by carriers, but you can put 800s in the cap booster too. Its supposed to be a no skill fit Look how ridiculously useful it is in comparison to any other 6 day old battleship fit you care to work My point was more "CCP Rise is terrible at balance" as that is his baby right there. A bit cryptic im sorry
Ah, thanks for the reply and clearing up the confusion. Yes if that is something a 6 day old character can get into that is a little out of whack. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
65
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Posted - 2014.07.29 18:39:00 -
[6] - Quote
Budan Kado wrote:CFC if you cant beat them, nerf them.
Devs I hope you skip over the CFC posting brigade of nerfing. Its sorta personal for them. They cant figure out how to beat them, so they will try to get them nerfed. This isnt a new case, it has happened before with ships.
Its a shame really, they have the biggest collection of players in Nullsec and when they cant out blob something, they run and cry about it to get it nerfed.
Do you mean the same fleet doctrines most of the alliances in the CFC currently use? Just because it is not a CFC doctrine does not mean it is not being used by the CFC. Or is the the standard Grr Goons reply when you cant defend something that is clearly broken and most sides agree on this statement. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
65
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Posted - 2014.07.29 18:44:00 -
[7] - Quote
What better things can I do at work?
Wait don't answer that, literately anything is better |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
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Posted - 2014.07.30 15:26:00 -
[8] - Quote
The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 15:57:00 -
[9] - Quote
Phoenix Jones wrote:Fredric Wolf wrote:The more I hear it the more I like the idea of just changing the bandwidth of Heavys to 20mb and lowering the bandwidth of ishtars to 100 as well as the Navy Vexor. This would be a slight buff also to Myrms as they would not be able to field a full flight of heavy drones. It's not just the myrmidon that would benefit if such a change happens. Vexor/prophecy would be able to field 3 heavies, a medium and a light Vexor navy would be able to field 5 heavies (if it was also reduced to 100 bandwidth) Proteus would be able to field 5 heavies in its drone configuration Myrmidon would be able to field 5 heavies It is a buff to the potential damage of the vexor, prophecy, proteus and myrmidon ( though suffers from no heavy drone speed or tracking bonuses) and a nerf to the vexor navy (if used as a sentry boat, but no nerf is used as a heavy droneboat), and the Ishtar (as it would lose 20% of its sentry damage, but lose none of its damage if using heavy drones). Its a tactical nerf to the sentry setup on cruisers, but keeps its exact potential when using heavy drones. It is also a buff to some drone ships and basic drone fitting functionality..
It would put the DPS of Sentries on an Ishtar with 3x DDA 450 DPS on Warden II 550 DPS on Garde II 520 DPS on Curator II 480 DPS on Bouncer II |
Fredric Wolf
Black Sheep Down Tactical Narcotics Team
67
|
Posted - 2014.07.30 16:01:00 -
[10] - Quote
Daichi Yamato wrote:Blueclaws wrote:
I think one of the things people seem to be forgetting is that Minmatar are not Gallente. You are right it will never do as much damage as a mega, nor should it. Minmatar has never necessarily been about doing the most DPS. If you want the most raw DPS go Gallente, if you want good range control and speed go Minmatar.
Granted these are all kind of moot points at the battleship level. Even at the lower ships sizes though Minmatar hulls didn't really out DPS close range blaster boats. Its all about range control or at least it should be in my opinion.
Yep i appreciate that and agree with you in the comparison between a mega and a pest. what i was more pointing at was that an 8/4/7 slot doesnt put the tempest anywhere near a position i'd want to fly it more (in fact i think i'd fly it less). however, an 8/4/7 7xgun tempest, maybe with a combat ship role has more to offer and still does not overshadow a mega in those particular raw stats.
I agree with what you are saying and maybe something similar to what happened to the Hyperion as it is the attack BS for the Gallente why couldn't the Maelstrom be changed to that role with its active tank and allow the Tempest to fill the fleet role better? |
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